top of page

FREEWORLD

Designing a learning platform

for formerly incarcerated people

Graphic 1 (E'Neil).png
Method 2 (Convo).png
Quiz 3 (Final).png
TEAM

2 UX design students

2 UX research students

FreeWorld's design & engineering teams

TIMELINE

Fall 2023, 6 weeks

ROLE

UI/UX Designer​

DESIGN PROCESS

Define

Problem statement

User persona

Ideate

Competitive analysis

Sketching

Iterate

Prototyping

Usability testing

Deliver

Design-to-

development handoff

CONTEXT

What is FreeWorld?

FreeWorld is a nonprofit helping formerly incarcerated individuals get high wage, high demand jobs in the trucking industry.

 

The organization supports program participants, known as FreeAgents, in obtaining their CDL-A license. Currently FreeWorld has limited engagement with program graduates. They want to develop a Post-Program Portal to continue providing career support.

Screenshot 2024-10-18 at 10.20.01 AM.png
THE PROBLEM

Interviewing for a new job is difficult.

And formerly incarcerated individuals experience a distinct disadvantage in the job search process, due to factors like:

  • A lack of prior or recent work experience

  • An existing criminal background

  • Social stigma against formerly incarcerated people

  • Unfamiliarity with the job-search process

  • Self-doubt and uncertainty about career outcomes

How might we design a mobile platform to educate and prepare formerly incarcerated people for job interviews?

USER PERSONA

What is a FreeAgent's post-program journey like?​

FREEAGENT
FRANK

30 / Male

Fred recently graduated from FreeWorld with his CDL-A license and was invited to interview for an entry level trucking job.

 

This will be his first job interview in years. Fred doesn’t know what the interviewer expects, and he has a lot of questions about what to do and say. He has one week to prepare for the interview.

TRAITS

Education level: low

​​​

Technology literacy: low

​​

Anxiety & self-doubt: high

DETAILS
  • Learns best through hands-on experience

  • Was incarcerated for all of his late teen - adult years

  • Social stigma against formerly incarcerated people

  • Primarily uses an older Android phone

  • Reads at a 3rd grade reading level

COMPETITIVE ANALYSIS

How do other platforms deliver content in a clear and engaging way?​

01. CalFresh

Divided content into

multiple short pages

01. Duolingo

Incorporated gamification, clever illustrations, and mascots

03. Kahoot

A great example

of gamification

Screenshot 2024-01-18 at 3.16.58 PM.png
duolingo.png
Screenshot 2024-01-18 at 3.29.26 PM.png
IDEATION
concept sketch1.png

So what's feasible?

We generated ideas quickly using ideation techniques like Crazy 8's and concept sketching. Then we voted on the most promising concepts and arranged them into 3 "levels" of complicaton.

  • Level 1: Utilizes FreeWorld's existing design systems.

  • Level 2: New ideas that diverge from current system, but likely achievable.​​

  • Level 3: Requires more complex engineering capabilities.

We presented ideas from each level to FreeWorld's UX and engineering teams to determine their feasibility and practicality.

CONTENT ORGANIZATION

Bite-sized lessons are more digestible.

To make the interview preparation content more digestible, we organized it into six lessons:

  • Lesson 1: Overview

  • Lesson 2: What to Wear​​

  • Lesson 3: How to Present Yourself​

  • Lesson 4: How to Sell Your Skills

  • Lesson 5: How to Talk About Your Criminal Background​​

  • Lesson 6: What to Ask the Interviewer​

DESIGN DECISIONS

Here's what we found to be most effective in communicating new information to FreeAgents.

Through one round of concept testing and two rounds of usability testing with FreeAgents and FreeWorld employees, we developed a few principles to guide our design decisions.

01.  Emphasize individual agency and autonomy over learning

In the Overview lesson, we chose to include an introduction quiz to boost engagement. We tested two variations and found that assessing FreeAgents' initial confidence level, rather than actual knowledge of the topics, encouraged self-reflection.

Option 1

Confidence Quiz

Option 2

Knowledge Quiz

Quiz 1 (Confidence).png
Quiz 2 (Assessment).png

Final Decision

Confidence Quiz

Quiz 3 (Final).png

02.  Incorporate graphics & illustrations to maintain engagement

All of the following additions received overwhelmingly positive feedback during all three rounds of testing.

Mascot: E'Neil

eneil-2.png

Hand-drawn illustrations

Graphic 2 (Draw).png

Use of emojis

Graphic 3 (Emoji).png

03.  Present and reinforce content in multiple ways

Participants responded positively to multiple ways to present content, including videos, articles, and interactive quizzes.

Short videos

Method 1 (Video).png

Breaking down examples

Method 2 (Convo).png

Interactive elements

Question.png
DELIVER

From design to development

We met with FreeWorld's engineering team to pass of our designs for implementation in the near future, and recommended a few changes to FreeWorld's existing design system.

"I can actually talk about [my background] during the interview? I was thinking in my mind I shouldn't bring it up. I learned some things here." - a FreeAgent during a usability test

REFLECTION

Here are some of my key takeaways:

Designing for a unique user group can be challenging but insightful.

Designing for vulnerable populations requires careful consideration of their interests, challenges, and sensitivities. Discovering design principles that worked for our specific user group was a key breakthrough.

Sometimes, user testing doesn't go quite how you expected.

During usability testing, we noticed that our participants often focused on the content and wording rather than the designs themselves. Using dummy text instead helped us shift the focus back to our designs.​

bottom of page